
And no offense to Bosco, but I think this game is far weaker when playing on your own where you can't divide any mining work and classes like Gunner and Engineer become far more tedious to play without your fellow miners' supplementary abilities. It can get really hard to get someone to join my Haz 4 games, sometimes anywhere from 20-40 minutes, no matter the mission type. However, Steamcharts says the current player count is only 750 in America at noon on a week day, and that's dividing everyone between difficulty levels. No doubt the core gameplay is solid and they plan to keep adding onto it, meaning I'd like to be playing it for a while. “As always, we will keep you updated and ‘leak’ out details as we develop the new features and content.It's surprising that the updates to this game so far have been consistently quality.


The last 4-5 years have gone by incredibly fast and even though we never crunch (as in never ever), it still feels like we are rushing things faster than we actually have to.” Normally, we don’t even plan that far, but we must also admit that getting a bit of breathing room and time to dream feels and sounds REALLY good. “ Deep Rock Galactic is here to stay for a long time – there are no signs of fading, quite the opposite – so we need to think further ahead. “This lengthy timeframe will allow us to dig deeper into the game and add some new systems for the future,” according to Ghost Ship Games.


What’s on deck? Update 34 – Bits N’ Pieces – will be “smaller than usual,” while Update 35 will be “maybe our biggest update ever.” The former is focusing on mod support on Steam and controller rebinding on all platforms this April the latter update, planned for Q3 2021, will have a new mission type, new weapons (with ensuing Overclocks), new cosmetics (not just “more hats”), and a UI refresh.
